Last night’s session began with the Prologue Chapter of the Silver Storm Adventure. All in all it went pretty much according to my session outline. I’ve started creating a rough outline for what I plan for the night in One Note for myself to help me stay on track. Last night we ran the phase trio from FATE to get the backgrounds tied together. It seemed to go well and was well received according to player feedback.
The session as written is a super hero slugfest between the PC’s and about 4 or five random “stormers.” Stormers are characters who’ve received their powers in the event of the same title. The main issue I have with it as written, is that the stormers come from nowhere, complete with background, names and powers. In the adventure they’re just supposed to have received them. In addition there’s no direction on where they’re supposed to happen or how. they just kind of dump the out and say “go.”
My solution to this was to create “vignettes.” Small establishing scenes that say who’s who and what they’re doing there. It was a bit of a gamble as I was concerned that they’d be that part of the video game where a player just presses “x” to get through it. I added player vignettes into it too so that they’re starting positions would be tracked.
I also used one to set up the Redshift Energies truck. No spoilers but there’s really not enough explanation of this major plot point in the campaign at all.
After that I just played out the individual combats in whatever way seemed dramatically appropriate.
At the end of the session we were able to get through most of the stormer fights, get a good foundation for the campaign and start establishing themselves as Emerald City’s hero team.
Next session will be scheduled based around Brian’s oncall schedule.